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Inspiration

    darkroom

    ©2026 darkroom.engineering

    all rights reserved

    Ibicash

    Ibicash turns forest conservation into a currency. We designed and built its site end to end: one WebGL scroll through four chapters, from a misty valley to the forest floor, a night sky and a digital grid, scored with its own sound.

    Year
    2025
    Client
    Ibicash
    Type
    web3
    Role
    Design, UI, WebGL, CMS
    Stack
    next / three / theatre / lenis
    design
    Glenn Catteeuw, Melvin Ghandour
    3D Artist
    Paul-Guilhem Repaux, Kurt Drubbel
    Sound Designer
    Romain Rope
    Visit ibi.cash
    01Four chapters, one scroll

    Clay

    Wireframe, 129,850 vertices

    Day bake

    Day bake and river

    Grid shader

    Night bake

    Chapter 1: eleven layers on top of it

    Chapter 3: same terrain, night bake and star trails

    Chapter 4: same terrain, grid shader

    02One terrain, layered into a scene and shared by three chapters
    03Chapter 1 to 2 transition, layer by layer
    04Hyacinth macaw, 2,814 vertices
    The ten chapter glyphs side by side

    The ten chapter glyphs

    The loader: one glyph every 100 ms

    05WebGL type and chapter glyphs
    06Redeem code, behind the ENTER button

    Next project

    Looped
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